ALI ISMAIL DUBAI-UAE PHONE 971-501519575 E-MAIL ALI@ALIISMAIL.COM WEB SITE: WWW.ALIISMAIL.COM Objective: To work as a 3D artist in a motivated production environment while acquiring new technical skills and progressing as an artist SKILLS * Modeling: Good eye for shape, form, proportions and details, strong understanding of edge flow principles, anatomy. Ability to communicate ideas and visualize 3D models provided concept art reference, blueprints or creative imagination. * Texturing/Lighting: Understanding of light, shade, color and surface properties. Ability to produce desired lighting using standard lighting systems or GI, ability to implement textures for high resolution models or for game use. * Additional: basics of rigging, animation and composting. * Software: 3ds Max, Maya, ZBrush, Photoshop, Nuke, Shake, After Effects. WORK EXPERIENCE 02/2008 – till now Ebal Studios Partner/ Lead CG Artist www.ebalstudios.com 02/2007 – 02/2008 Lucasfilm Animation Singapore Digital Artist www.lucasfilm.com * Indiana Jones and the Kingdom of the Crystal Skull (ILM)/ Digital Modeler * Iron Man (ILM)/ Lighting TD * Star Wars: The Force Unleashed (LucasArts)/ Digital Modeler 02/2005 – 02/2007 | Freelance 3D Artist Clients include Microsoft and VW 10/2004 – 02/2005 |Character Animator / University internship Rubicon 06/2003 – 09/2004 | 3D Game Artist (modeling, texturing and Animation) Turath Software 07/2002 – 04/2003 | Digital Modeler Kimaera TRAINING ILM intensive Training in Lighting and Compositing EDUCATION 06/2002 – 02/2007 Al-Balqa Applied University Amman/Jordan Bachelor of Computer Engineering References and details are provided upon request