Objective: To work as a 3D artist in a motivated production environment while acquiring new technical skills and progressing as an artist
Skills
Modeling: good eye for shape, form, proportions and details, strong understanding of edge flow principles, anatomy. Ability to communicate ideas and visualize 3D models provided concept art reference, blueprints or creative imagination.
Texturing/Lighting: Understanding of light, shade, color and surface properties. Ability to produce desired lighting using standard lighting systems or GI, ability to implement textures for high resolution models or for game use.
Additional: basics of rigging, animation and composting.
Software: 3ds Max, Maya, ZBrush, Photoshop, Nuke, Shake, After Effects.
WORK EXPERIENCE
-02/2008 – till now Ebal Studios Partner/ Lead CG Artist www.ebalstudios.com
my position included cooperating with other facilities such as pixomondo as consultant and lighting TD
-02/2007 – 02/2008 Lucasfilm Animation Singapore Digital Artist www.lucasfilm.com
Indiana Jones and the Kingdom of the Crystal Skull (ILM)/ Digital Modeler
Iron Man (ILM)/ Lighting TD
Star Wars: The Force Unleashed (LucasArts)/ Digital Modeler
-02/2005 – 02/2007 | Freelance 3D Artist / Clients include Microsoft and VW
-10/2004 – 02/2005 |Character Animator / University internship Rubicon
-06/2003 – 09/2004 | 3D Game Artist (modeling, texturing and Animation) Turath Software
-07/2002 – 04/2003 | Digital Modeler Kimaera
TRAINING
ILM intensive Training in Lighting and Compositing
EDUCATION
06/2002 – 02/2007 Al-Balqa Applied University Amman/Jordan
Bachelor of Computer Engineering
References and details are provided upon request.
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